Assassins's Creed III: I've been playing the game more. I like the way the storyline's going, it's beautiful, huge, and detailed as always, controls are good, etc. Boston isn't Renaissance Italy, but the details and things you can do make up for it.
My favorite part so far is the naval missions. I'm not sure if there are more left, but I LOVE steering the ship (the Aquila) on the open seas. I can't express how nerdy that makes me feel. It's like a dream come true! The graphics are beautiful, you get into ship fights and they're actually intense. You control the sails, you have your first-mate and crew yelling at you, you buy upgrades, and you can shoot bullets/cannonballs. THE LIFE I'VE ALWAYS DREAMED OF~
Here's a trailer for the naval parts:
http://www.youtube.com/watch?v=_gw73Y0CqKU
I love hearing everyone yelling at the same time, especially those phrases, "We're takin on water!" "FULL SAIL, FULL SAIL!" "READY SIR!" "FIIIIREEEEE" "QUARTERS, QUARTERS!" "ALL HANDS DOWN!" "SHE'S GOING DOWN, HAR HAR HAR HAR" "GOT WHAT THEY DESERVED, THEY DID!"...I swear I was a pirate captain in a past life
I like hunting on the frontier. When I didn't have a horse I was killed by bears/wolves/stags/cougars/bobcats, but now that I have one, the bears run away, I follow, jump off my horse, and do an aerial kill. BWAHAHAHAHA. I like killing beavers because they're so slow. BWAHAHAHAAHA. Rabbits are annoying, but foxes/raccoons are fine. Then I sell hides and things I get. You could kill them stealthily by hiding/leaving traps/food, but I like rushing in.
I'm trying to figure out ways to renovate my mentor's mansion. The way to do this is different from previous games and I'm not sure how to make money that fast yet. Income from killing animals isn't big. I'm also looking for Captain Kidd's treasure, but I have to find a bunch of Peg Leg's trinkets in Boston and other areas. *sigh*
I really liked the part where you're back in the "present" and you're in Manhattan, climbing the side of a skyscraper. That was awesome.
I've met Samuel Adams, Edward Braddock (haha), and Benjamin Franklin so far. I like how they've brought people you wouldn't have known about unless you studied history XD Now all these obscure British/US men have on their wikipedia pages:"He appears in the 2012 video game Assassin's Creed III."
http://en.wikipedia.org/wiki/Charles_Lee_(general)
http://en.wikipedia.org/wiki/Parson_Weems
http://en.wikipedia.org/wiki/Benjamin_Church
http://en.wikipedia.org/wiki/John_Pitcairn
... Not working on the main mission to save the world as you can see
Wishlist:
Assassin's Creed IV: Black Flag: IT'S PIRATEY. I've been waiting for this the entire year! You're on a pirate ship and you can even hunt whales and stuff! BE STILL MY HEART.
Grand Theft Auto V: This is where it's at. I can't wait to go to the strip club. And basically do everything I can't do IRL because ARGHHH MORALS.
Battlefield 4 (maybe): I'm watching TheRadBrad play this and I feel like getting it because it's in China and southern Asia. I know, call me a nerd. The storyline is that a candidate for election in China, a "progressive," who was for freedom of speech, things like that, was assassinated (how cornola). Evil Admiral Chang, working with the Russians, is taking over China and blamed it on the US. People believed him are are rioting on the streets of Shanghai and you have to go fight the Chinese.
There seems to be a subplot concerning your fellow marine "Irish." You're on the Huangpu River in front of Shanghai's skyline and he gets heroic, wanting to help the poor Chinese civilians because he doesn't see them as enemies though they're Chinese--against orders! He keeps bringing up the "doing the right thing" idea, but one of our leaders, Kovic, lets two US soldiers drown so you know he don't care 'bout no Chinese.
It's so "USA USA
" in some ways but it's mainly in China so.
Honorable mention: Outlast
It's a horror game. I'd never play it, but I saw TheRadBrad play it, and he was so sincere and funny that I ended up watching him play the entire game. It's about a journalist (you) who gets a tip about an asylum for the criminally insane, you go there and get trapped. You can't fight back, you can only hide, and all you have is a video camera which has nightvision. It takes up battery so you have to always be on the lookout for batteries as well as documents for your investigation.
The scary part of the game isn't how freaky some of the patients can be, you get used to them after some time and some "help" you, but it's really the suspense, how bloody it all is, the music, the darkness, the noises, having no idea where you are sometimes or who's nearby. The fact that you can't fight the attacking patients and you basically have to RUN FOR YOUR LIFE, looking for a room or a door that'll open, or find a hiding spot, HOPING TO GOD no one sees you. A big factor is how helpless and weak you are. It honestly scared me and I wasn't even playing! It's excellent.
http://www.youtube.com/watch?v=F80Wv66GYSs
Individually, the stealth, movement, camera, and music are all excellent, but it's when they are combined to create a perfect horror scene that Outlast truly becomes something special. Imagine: you're crouched in the corner of a room, shrouded in darkness. The chains of insane, wailing patients, trapped in their beds, rattle. A mad doctor is hunting you down, and he knows you're in the room -- he just doesn't know where.
He turns to face you, the night vision giving his eyes a demonic glow, but has he spotted you? Or is he just looking in your direction? The music is quiet, atmospheric, but there's a screechy undercurrent hinting at terrible things to come. The doctor moves towards you, sharpening his knives as he mutters.
It's all too much. You're a nervous wreck. You stand up, and just run. The music explodes, all manic strings and booming horns, as you bolt through corridors, frantically looking over your shoulder, flinging closed doors behind you and pushing cabinets up against them, leaping over beds and drawers, until you can find a cupboard to cower in or get far away enough from the doctor so that you can breath easy, at least for a moment.
You're given so many chances before you actually die, that fear of death is possibly the least prominent fear in the entire game.
Yet this is, perhaps, a rather accurate portrayal of horror. It's the chase and the torment, not death, that really inspires discomfort and terror.
What I hated the most was when you're walking around and you hear a door being pounded on somewhere, you know whatever's behind it is coming for you, and you're like "OH GOD WHERE!!!" When the door is in sight and you see it shake that's when it gets really freaky.